Creative Direction and Production Responsibilities Included
- Developed business strategy, site priorities and managed teams to implement.
- Monetized sites and features working with Ad Sales and other business development units.
- Lead and managed the creative content teams and the IT technical team.
- Developed the technical and functional specifications for the site/projects.
- Planned and reviewed the navigational user interface design, interaction models and user experiences.
- Planned and reviewed site architecture for new web site products and features.
- Coordinated among cross functional teams to identify challenges, recommend and implement solutions.
- Managed project staffs from pre-production through launch and maintenance.
WHAT WAS TURBONICK?
Nickelodeon offered its premiere interactive broadband video destination, TurboNick, as the exclusive kids offering on the Windows Vista platform. Nickelodeon’s TurboNick offered a unique interactive experience with the best of Nickelodeon programming and games. The TurboNick launch on Media Center for Windows Vista took convergence to a new level as it was the first time users could experience TurboNick with the click of a remote on connected TVs.
With TurboNick on Windows Vista, users were able to search through a massive video catalog of Nickelodeon content either by browsing the channels, shows or favorite Nickelodeon characters. Users could also create their own personalized playlists (“MySnags”), rate video content, take trivia challenges, or play games based on Nickelodeon property based content. Those consumers that had a video tuner cards for Media Center for Windows Vista could view Nickelodeon television live on their computer through TurboNick.
Motion Test of UX/UI
Leveraging the full processing power of Windows Vista we aimed to create the highest fidelity and broadcast-quality animations.
This video demonstrates the various application transitions and states.
This early motion test for Nickelodeon's TurboNick PC-based 10' application was created in partnership with Schematic. We were tasked with pushing the technical limitations of the platform, so we explored several tiered versions of animation possibilities. The result was a carefully-tested standalone that took advantage of every available experiential visual.
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